C#版智能五子棋游戏(4)-主窗体
作者:作者不详  发布日期:2011/06/12 18:48:57
C#版智能五子棋游戏(4)-主窗体

贴图图片

MainForm 布局局部类,随便拉起来的,由VS生成

namespace QiuQiu.ChessForm
{
   partial class MainForm
   {
      /// <summary>
      /// 必需的设计器变量。
      /// </summary>
      private System.ComponentModel.IContainer components = null;
      
      /// <summary>
      /// 清理所有正在使用的资源。
      /// </summary>
      /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
      protected override void Dispose(bool disposing)
      {
         if (disposing && (components != null))
         {
            components.Dispose();
         }
         base.Dispose(disposing);
      }
      
      #region Windows 窗体设计器生成的代码
      
      /// <summary>
      /// 设计器支持所需的方法 - 不要
      /// 使用代码编辑器修改此方法的内容。
      /// </summary>
      private void InitializeComponent()
      {
         this.button1 = new System.Windows.Forms.Button();
         this.chessboard1 = new QiuQiu.ChessEngine.Chessboard();
         this.label1 = new System.Windows.Forms.Label();
         this.lbNowPlaer = new System.Windows.Forms.Label();
         this.label3 = new System.Windows.Forms.Label();
         this.label4 = new System.Windows.Forms.Label();
         this.lbBlackTime = new System.Windows.Forms.Label();
         this.lbWhiteTime = new System.Windows.Forms.Label();
         this.button2 = new System.Windows.Forms.Button();
         this.label2 = new System.Windows.Forms.Label();
         this.label5 = new System.Windows.Forms.Label();
         this.player1ComboBox = new System.Windows.Forms.ComboBox();
         this.player2ComboBox = new System.Windows.Forms.ComboBox();
         this.SuspendLayout();
         //
         // button1
         //
         this.button1.Location = new System.Drawing.Point(457, 415);
         this.button1.Name = "button1";
         this.button1.Size = new System.Drawing.Size(59, 23);
         this.button1.TabIndex = 1;
         this.button1.Text = "开始";
         this.button1.UseVisualStyleBackColor = true;
         this.button1.Click += new System.EventHandler(this.button1_Click);
         //
         // chessboard1
         //
         this.chessboard1.CanManChess = false;
         this.chessboard1.Location = new System.Drawing.Point(0, -2);
         this.chessboard1.Name = "chessboard1";
         this.chessboard1.Size = new System.Drawing.Size(460, 460);
         this.chessboard1.TabIndex = 0;
         //
         // label1
         //
         this.label1.AutoSize = true;
         this.label1.Location = new System.Drawing.Point(466, 236);
         this.label1.Name = "label1";
         this.label1.Size = new System.Drawing.Size(53, 12);
         this.label1.TabIndex = 9;
         this.label1.Text = "当前手:";
         //
         // lbNowPlaer
         //
         this.lbNowPlaer.AutoSize = true;
         this.lbNowPlaer.Location = new System.Drawing.Point(524, 236);
         this.lbNowPlaer.Name = "lbNowPlaer";
         this.lbNowPlaer.Size = new System.Drawing.Size(29, 12);
         this.lbNowPlaer.TabIndex = 10;
         this.lbNowPlaer.Text = "黑棋";
         //
         // label3
         //
         this.label3.AutoSize = true;
         this.label3.Location = new System.Drawing.Point(466, 277);
         this.label3.Name = "label3";
         this.label3.Size = new System.Drawing.Size(65, 12);
         this.label3.TabIndex = 11;
         this.label3.Text = "黑棋时间:";
         //
         // label4
         //
         this.label4.AutoSize = true;
         this.label4.Location = new System.Drawing.Point(466, 328);
         this.label4.Name = "label4";
         this.label4.Size = new System.Drawing.Size(65, 12);
         this.label4.TabIndex = 6;
         this.label4.Text = "白棋时间:";
         //
         // lbBlackTime
         //
         this.lbBlackTime.AutoSize = true;
         this.lbBlackTime.Location = new System.Drawing.Point(492, 300);
         this.lbBlackTime.Name = "lbBlackTime";
         this.lbBlackTime.Size = new System.Drawing.Size(53, 12);
         this.lbBlackTime.TabIndex = 7;
         this.lbBlackTime.Text = "00:00:00";
         //
         // lbWhiteTime
         //
         this.lbWhiteTime.AutoSize = true;
         this.lbWhiteTime.Location = new System.Drawing.Point(492, 354);
         this.lbWhiteTime.Name = "lbWhiteTime";
         this.lbWhiteTime.Size = new System.Drawing.Size(53, 12);
         this.lbWhiteTime.TabIndex = 8;
         this.lbWhiteTime.Text = "00:00:00";
         //
         // button2
         //
         this.button2.Location = new System.Drawing.Point(522, 415);
         this.button2.Name = "button2";
         this.button2.Size = new System.Drawing.Size(59, 23);
         this.button2.TabIndex = 1;
         this.button2.Text = "停止";
         this.button2.UseVisualStyleBackColor = true;
         this.button2.Click += new System.EventHandler(this.button2_Click);
         //
         // label2
         //
         this.label2.AutoSize = true;
         this.label2.Location = new System.Drawing.Point(463, 19);
         this.label2.Name = "label2";
         this.label2.Size = new System.Drawing.Size(41, 12);
         this.label2.TabIndex = 9;
         this.label2.Text = "黑棋:";
         //
         // label5
         //
         this.label5.AutoSize = true;
         this.label5.Location = new System.Drawing.Point(463, 97);
         this.label5.Name = "label5";
         this.label5.Size = new System.Drawing.Size(41, 12);
         this.label5.TabIndex = 9;
         this.label5.Text = "白棋:";
         //
         // player1ComboBox
         //
         this.player1ComboBox.FormattingEnabled = true;
         this.player1ComboBox.Location = new System.Drawing.Point(465, 52);
         this.player1ComboBox.Name = "player1ComboBox";
         this.player1ComboBox.Size = new System.Drawing.Size(121, 20);
         this.player1ComboBox.TabIndex = 12;
         //
         // player2ComboBox
         //
         this.player2ComboBox.FormattingEnabled = true;
         this.player2ComboBox.Location = new System.Drawing.Point(465, 131);
         this.player2ComboBox.Name = "player2ComboBox";
         this.player2ComboBox.Size = new System.Drawing.Size(121, 20);
         this.player2ComboBox.TabIndex = 13;
         //
         // MainForm
         //
         this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
         this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
         this.ClientSize = new System.Drawing.Size(599, 467);
         this.Controls.Add(this.player2ComboBox);
         this.Controls.Add(this.player1ComboBox);
         this.Controls.Add(this.label5);
         this.Controls.Add(this.label2);
         this.Controls.Add(this.label1);
         this.Controls.Add(this.lbNowPlaer);
         this.Controls.Add(this.label3);
         this.Controls.Add(this.label4);
         this.Controls.Add(this.lbBlackTime);
         this.Controls.Add(this.lbWhiteTime);
         this.Controls.Add(this.button2);
         this.Controls.Add(this.button1);
         this.Controls.Add(this.chessboard1);
         this.Name = "MainForm";
         this.Text = "五子棋";
         this.Load += new System.EventHandler(this.MainForm_Load);
         this.ResumeLayout(false);
         this.PerformLayout();
         
      }
      
      #endregion
      internal QiuQiu.ChessEngine.Chessboard chessboard1;
      private System.Windows.Forms.Button button1;
      private System.Windows.Forms.Label label1;
      private System.Windows.Forms.Label lbNowPlaer;
      private System.Windows.Forms.Label label3;
      private System.Windows.Forms.Label label4;
      private System.Windows.Forms.Label lbBlackTime;
      private System.Windows.Forms.Label lbWhiteTime;
      private System.Windows.Forms.Button button2;
      private System.Windows.Forms.Label label2;
      private System.Windows.Forms.Label label5;
      private System.Windows.Forms.ComboBox player1ComboBox;
      private System.Windows.Forms.ComboBox player2ComboBox;
   }
}


MainForm类

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using QiuQiu.ChessEngine;
using QiuQiu.QChessPlayer;

namespace QiuQiu.ChessForm
{
   public partial class MainForm : Form
   {
      private IChessEngine _engine;
      private ChessPlayers _chessPalyers;
      
      public MainForm()
      {
         InitializeComponent();
         
         _chessPalyers = new ChessPlayers();
         InitEngine();
      }
      
      private void InitEngine()
      {
         if (_engine != null)
         _engine.Dispose();
         _engine = new ChessEngine.ChessEngine();
         _engine.DataChange += new EventHandler(_engine_DataChange);
         _engine.PlayerChange += new EventHandler(_engine_PlayerChange);
         _engine.EventFire += new EngineEventHandle(_engine_EventFire);
         _engine.Timer.Elapsed += new ChessTimerElapsed(Timer_Elapsed);
         chessboard1.SetChessData(_engine.ChessData);
      }
      
      /// <summary>
      /// 计时器每秒触发
      /// </summary>
      /// <param name="sender"></param>
      /// <param name="e"></param>
      private void Timer_Elapsed(object sender, ChessTimerEventArgs e)
      {
         //时间
         try
         {
            Invoke(new EventHandler(timerAction), sender, e);
         }
         catch { }
      }
      
      /// <summary>
      /// 计时器触发动作
      /// </summary>
      /// <param name="sender"></param>
      /// <param name="e"></param>
      private void timerAction(object sender, EventArgs e)
      {
         this.lbBlackTime.Text = ((ChessTimerEventArgs)e).BlackPlayer.ToString().Substring(0, 8);
         this.lbWhiteTime.Text = ((ChessTimerEventArgs)e).WhitePlayer.ToString().Substring(0, 8);
      }
      
      void _engine_EventFire(IChessEngine sender, EngineEventArgs args)
      {
         switch (args.EventType)
         {
            case EventType.BlackWin:
            MessageBox.Show("黑棋胜!" + args.Message);
            break;
            case EventType.WhiteWin:
            MessageBox.Show("白棋胜!" + args.Message);
            break;
            case EventType.DataFull:
            MessageBox.Show("平局!" + args.Message);
            break;
            case EventType.Illegality:
            MessageBox.Show((sender.CurrentPlayer.ChessType == ChessType.Black?"黑棋":"白棋") + "犯规!" + args.Message);
            break;
            case EventType.Exceptions:
            MessageBox.Show((sender.CurrentPlayer.ChessType == ChessType.Black ? "黑棋" : "白棋") + "异常!" + args.Message);
            break;
         }
         
      }
      
      private void _engine_DataChange(object sender, EventArgs e)
      {
         try
         {
            chessboard1.SetChessData(_engine.ChessData);
            Invoke(new DeleGate(chessboard1.Refresh));
         }
         catch
         {
         }
      }
      
      void _engine_PlayerChange(object sender, EventArgs e)
      {
         Invoke(new DeleGate(PlayerChang));
      }
      
      private void PlayerChang()
      {
         lbNowPlaer.Text = _engine.CurrentPlayer.ChessType == ChessType.Black ? "黑棋" : "白棋";
      }
      
      private void MainForm_Load(object sender, EventArgs e)
      {
         _chessPalyers.LoadPlayer();
         player1ComboBox.DataSource = _chessPalyers.GetPlayerNames();
         player2ComboBox.DataSource = _chessPalyers.GetPlayerNames();
      }
      
      protected override void OnClosing(CancelEventArgs e)
      {
         _engine.Stop();
         base.OnClosing(e);
      }
      
      private void button1_Click(object sender, EventArgs e)
      {
         InitEngine();
         _engine.Plyer1 = _chessPalyers.GetPlayer(player1ComboBox.SelectedItem.ToString(), this);// new QiuQiu.QChessPlayer.Player();
         _engine.Plyer2 = _chessPalyers.GetPlayer(player2ComboBox.SelectedItem.ToString(), this);// new ManPlayer(chessboard1);
         if (_engine.Plyer1 == null)
         {
            MessageBox.Show("黑棋玩家加载失败!");
            return;
         }
         if (_engine.Plyer2 == null)
         {
            MessageBox.Show("白棋玩家加载失败!");
            return;
         }
         chessboard1.Refresh();
         _engine.Start();
      }
      
      void button2_Click(object sender, System.EventArgs e)
      {
         _engine.Stop();
      }
   }
}



最后是程序入口点,ChessForm结束,框架也结束

using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace QiuQiu.ChessForm
{
   static class Program
   {
      /// <summary>
      /// 应用程序的主入口点。
      /// </summary>
      [STAThread]
      static void Main()
      {
         Application.EnableVisualStyles();
         Application.SetCompatibleTextRenderingDefault(false);
         Application.Run(new MainForm());
      }
      
   }
}




原帖CSDN: http://topic.csdn.net/u/20080425/12/4bbb0f82-f963-4743-ac0e-f806333ac5f9.html



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